|There will be several prompts below for test drive options. The prompts for the TDM rotate, though some prompts are always available. The test drive is open and free for players to use to play around with mythical creatures, magic, dragons and the land of Osaaru. |
You will be able to report you TDM threads from the month you apply to the game for Spirit Points during your first month's AC Check-In. For instance, threads done in the November TDM can be reported for Spirit Points during December's AC-Check-In.
No matter which prompt(s) you choose to use, please be sure to include a starter in your response to the test drive that gives people something to work off of and tag into. Please also be sure to tag around when you can. The test drive relies on interactions between characters, and people posting here may be looking to use these threads as one of the samples for their app.
For the purpose of the test drive you are welcome to either not use the in game magic provided, or choose your own element and ability with the knowledge that it may be a different ability than you will enter the game with.
|Patum is the closest of the Old Cities to the great mountain city of Nuren. The ancient ruins rest at the very edge of the North-Eastern Forest of Western Osaaru. The ruins of Patum form a very large semi-circle of broken walls full of smaller circular tower ruins and crumbled or overgrown buildings whose original shapes can no longer be made out. The circle disappears into the dense forest that grows through and into Patum. Where the outer ring of walls still stand, most reach a height of around 8 meters (26 feet). |
The walls are made of now well-worn and moss covered stone of an impressively sturdy mineral composite that can withstand even the weight of large dragons if the structural integrity is still sound in that area.
You have taken a quest from one of the merchants in Nuren. A bounty set for a Basilisk that has been terrorizing and killing the farmers of Outer Nuren. Serpents, snakes and dragons fear the Basilisk instinctively. Looking it in the eyes can turn one into stone, as can the venom from its bite. They are larger than anacondas, with a hide that can only be pierced by beast talon or claw. Their blood is a toxic poison that kills what it touches.
It's a dangerous quest, and that is exactly why you were not sent alone. You and your dragon partner have been paired up with another Scion and their dragon, and given special blades made from the talons of a mighty Roc.
The Basilisk is believed to have made its home in the forest, just beyond Patum's ruins. Be wary of the dangers of the forest, which include giant beasts and spiders, two-headed wolves, and a variety of other dangerous creatures
Success will mean a safer city and an impressive bounty of Gold, as well as the gratitude of the farmers. But failure could spell a stony death for the party.
|The people of Nuren are thrilled to have the scions among them. They and their dragons are regarded as highly valued citizens, and both the Remnants and the Touched of Nuren have come together to create Dragon Games to entertain and exercise the various dragon species that now share the city with them. There are races, sky and water agility games, cliff scaling, hunting games and more to give every dragon something enjoyable to do. The citizens have even arranged for gifts of rare items and magical artifacts for the winners of the different games, and a massive feast of fruits, vegetables, plants, rocks, gems, coal, meat, fish, bugs and hay has been spread out throughout Upper Nuren.|
Participate or spectate in the games, challenge other characters and their dragons or enjoy the feast and pyrotechnic magical fireworks that cause fire and light illusionary creatures to dance and fight in the sky above.
|The Academy of Scholars has recently been reopened to any who wish to seek knowledge there. A small group of Scholars protects the safety of the books and watches over the overgrown and largely abandoned library. You and your dragon agreed to travel with them by ship to Serpent's Fang, and assist them in finding safe passage through the Tangled Forest. The journey is rough, through dense jungle and past many creatures that do not take kindly to strangers intruding on their homes. |
Once you arrive, the library itself is as overgrown and dark as the jungle you passed through to get there. The Scholars wish to carefully straighten and clear the old Academy without disturbing the overgrowth too much. It is never a good idea to lash out at plants when the origin of their roots is unknown, after all. Despite the state of the building, the texts seem largely unharmed. The shelves and floors are home to texts, scrolls and books written in lost or forgotten languages. While most are unknown to the Scholars, and to you, a few have almost familiar feel to them.
While guarding the Scholars, a rustle of papers catches the attention of you and one of the other guardians. Before you can say a word, one of the dragons runs off after the sound, disappearing down the stairs, deeper into the tall old library.
The lower level is shrouded in darkness, and resting near the far back wall is a pedestal with an old and tattered scroll resting on it. A single window allows a ray of light to shine down on its surface. The scroll is blank until you near it, and then the magic from within you begins to flare to life, and a colorful ribbon of energy flows from you and your partner toward the scroll.
Unable to stop it, you watch as the energy flashes into words, scrawling like writing across the page and glowing with a mix of elemental light, shifting in colors. The words are unfamiliar at first, changing and shifting with the light into different images and languages until finally it begins to settle on common, a language you have found yourself able to read and understand since your rebirth.
At last you return. How long I have waited. The words glow and flicker, and then the scroll lets loose a flash of light.
An Elven Cat, glowing with a magical aura emerges from the light, a pair of spectacles resting just behind his nose. He introduces himself as the Librarian, a spectral creature who will be your guide to the information within the Library. He poses a challenge to you. Find within the library the three lost scrolls of power and bring them to him. He promises a grand reward if you succeed. As you progress, however, an Imp attempts to tempt you with promise of power unimaginable if you give the scrolls to her instead.
Giving the scrolls to the Elven Cat grants a scroll of knowledge for a language long lost to the world of Osaaru. Knowledge that will be greatly sought after by the Scholars. Giving the scrolls to the Imp will reward the pair with mastery of a powerful new spell, Siphon Life: Creature, which allows the user to drain the life from a living creature in order to grant themselves a temporary boost of Spirit Energy. Neither reward is known before it is received.
|Juvenile dragons use their magic frequently and at inopportune locations and times. Your dragon is stubbornly refusing to listen to you, and their magical ability is getting a never ending hamster wheel of use. Whether this is causing mischief, discomfort, destruction or just unwanted attention, you're going to need some help wrangling the young beast and stopping it. If you ever want your dragon to listen, you need to earn its respect, its trust or its obedience. Right now, all you have is a cranky teenager throwing a tantrum about not getting their way.|
Time to try a new approach.